💳In game bussiness

Trade In Game

Item Trading and Guilds:

Item trading will be a significant part of the game, primarily managed by the Guilds.

Only Guilds will possess licenses to conduct item trading. Individual players who are not part of a guild can register to trade with a guild of their choice and/or participate in events to obtain licenses.

Each item sale will have a 5% tax on the total sale value. This tax will be distributed as follows:

  • 3% will go to the Guild Owner responsible for the sale.

  • 1% will go to the guild treasury, which can be used for guild growth or to fund contributing players.

  • 1% will return to the general game treasury.

To conduct sales within the Guild, it is necessary to hire a merchant. The seller will pay 5% of the sale value to the merchant, and the buyer will also pay a 5% fee.

Having a merchant with a network of clients can lead to significant success in commercial transactions.

Impact on Player Experience: Implementing the item trading system through the Guilds is an excellent model. Item trading will provide a dynamic and interactive internal economy. The licensing system will ensure scarcity of the profession, thus guaranteeing profit for those who hold the license. The license can also be traded, enriching the economic system.

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