💢Stress
Don't stress
Character Stress System in Cordis
Introduction of the Stress Mechanic: To ensure that players maintain a healthy balance between gameplay and rest, Cordis will implement a stress mechanic for characters. This mechanic aims to simulate real-life needs for rest and recovery, encouraging regular breaks and more mindful gaming.
How the Stress Bar Works:
Continuous Playtime: After 12 consecutive hours of gameplay, the character’s stress bar will begin to fill.
Effects of Stress:
Skill Disruption: The character will be unable to level up any skills while stressed.
Experience Loss: Active skills will begin to lose experience, reflecting the inefficiency caused by excessive stress.
Recovery Options:
Natural Rest:
1 Hour Rest: Recovers 50% of the stress bar.
2 Hour Rest: Recovers 100% of the stress bar.
Item Consumption:
Energy Drinks: Available in taverns and crafted by alchemists, both players and NPCs. Consuming an energy drink instantly recovers 50% of the stress bar.
Special Foods: Freshly prepared foods that boost the character’s mood, recovering 50% of the stress bar.
Note: Drinks or special foods can only be consumed once every 12 hours.
Use of Structures:
Inns: Players can rest at inns to recover their stress bar.
Houses: Resting in your own in-game house also recovers the stress bar.
Houses or inns accelerate recovery by 100%, cutting the total recovery time of the stress bar in half.
Objective of the Mechanic: This mechanic is designed to encourage players to take regular breaks, promoting a healthy and balanced playstyle. Additionally, it adds a layer of realism and strategy, where managing the character's stress becomes a crucial part of the gameplay experience.
Note: This mechanic serves as a reminder and not as a solution.
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